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COLLEGE @_@ReaprZero06:50 22-01-2002
Re: COLLEGE @_@Gotrek08:14 22-01-2002
Re: COLLEGE @_@Koen van de Sande04:03 23-01-2002
Re: COLLEGE @_@haydn04:54 01-02-2002
Re: COLLEGE @_@Gotrek07:34 01-02-2002
Re: COLLEGE @_@Sigma23:21 03-02-2002
Re: COLLEGE @_@Gotrek06:59 04-02-2002
Re: COLLEGE @_@Sigma01:21 05-02-2002
Re: COLLEGE @_@Gotrek05:59 05-02-2002
Re: COLLEGE @_@ReaprZero00:33 23-02-2002

coke, pepsi, etc suffices if you don't like coffee
anyways..
I don't think I'm going ot go to digipen
but
if I did
if you know how to program a full game, 3d, databases, internet stuff, sound, gui, etc. etc. etc. you can pretty much apply that knowledge to just about any other type of programming
someone skilled in games programming isn't going to have to compeltely relearn everything if they want to go into busienss software or something like that

> > > > > > > > > no, reapr isn't going off to college yet....

> > > > > > > > > altho Ive been looking into schools o_O

> > > > > > > > > there's this one cool school in Washington state (in the US), DigiPen(.edu), it's focused on game programming... you actually get an (accredited) degree in Realtime Computer Simulations or something, I think that's what it's called, basically a degree in games programming... altho.... the school seems VERY hard, you have 6hours of class a day, and while most of your homework is programming related, you'll be spending about 12 to 15 hours a day (that INCLUDES the 6 hours for class..)

> > > > > > > > That seems highly unlikely, 12 to 15 hrs programming? There would have to be a LOT of breaks to compensate, or by the end of the term, there'd be a load of dead bodies at DigiPen!

> > > > > > > It's your call. I would find it hard :eek:, as you'd have to have a social life there, so the attitude on that school is very important, there must be nice people there. :rolleyes:
> > > > > > > 6 hours a day is do-able, but if you then have to work another 6... not for me, but if you can do it... :) I'd be great for you :D

> > > > > > Is game programming really the most realistic career choice. At that age I was determined to be a fighter pilot, by which measure I'm an under-achiever. Learn 'normal' computing and only work in games if you get the chance and it's better money than 'real' work.
> > > > > > God I'm a misarable sod.
> > > > > > Good luck though.

> > > > > Haydn's right, you really should get an MCP before concentrating on one specific area of programming.


> > > > > > > > > in the programming lab or at home programming (no dorms, you have to get an apartment... so no dorm life....).... if I went to this school, I'd have a huge advantage in the games industry, but I'd have no social life for four years..... the school has under 100 people in it.... 1/4 of the people who apply get in.... it's GREAT for games programming, and if you can program games you can go into just about any kind of programming pretty easily... altho you don't get as well-rounded an education, as there aren't as many academics, no social studies, not many english classes (literature, mythology, creative writing, and english..).. no languages (I'm learning Japanese currently, and would like to learn it in college as well... but I could take an outside class.... but have almost no time during the days to work on that, or rather, I wouldn't at digipen o_O)

> > > > > > > > > well, aahhh
> > > > > > > > hey reapr, could you tell me what you mean by @_@ and o_O
> > > > > > > > The second one looks like it might mean raised eyebrow or 'wacky' or something, and the first might mean 'eyepopping' (shocking) but I don't know whether this is what u mean or not.



> > > > I agree with Reapr - no social life - but you would get loads of COFFEE there ;)

> > > So you think it would be worth it JUST for the coffee? ;-)

> > are yo a programmer - coffee rules ;)

> I hate coffee!



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