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Voxel Editing questionxero h0pe03:30 26-03-2002
Re: Voxel Editing questionflyby17:33 26-03-2002
Re: Voxel Editing questionGodwin19:57 26-03-2002
Normals, a quick guideWill20:49 26-03-2002
Re: Normals, a quick guidexero17:29 28-03-2002

hmm... i dunno.. i used my voxel creation of a typical ufo (saucer) without normals in the game and it looked pretty good.. tho using normals could probably enhance the look of it.
the weapon i created for it seems pretty usefull and looks pretty decent. its basically the same as the orca bomber except it drops down canisters (image: bomb) filled with gas clouds.
pretty good to use right before i send in my troops :D

> > im just too sick of answering these questions, flyby,
> > write a tutorial damnit :D

> check out http://abscnc.sourceforge.net/haydn/faq.html - it
> isn't as detailed or technically accurate as Flyby's
> off-the-cuff description, but it is a good starting place.

> The bottom line for normals editing is: use flyby's
> auto-normals tool in the Voxel Section Editor. It does a
> good-enough job most of the time. Without normals or with
> the wrong normals, your voxels will look bad in the game.

> You can always do the finishing touches to the normals by
> hand in the Voxel Section Editor if you are a power voxel
> editor guru ;)

> To be honest, most of the time you don't need to
> *understand* normals to know how to use them.. :eek:



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