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How can i create SHP vehicles ???Hammer06:41 03-04-2002
Re: How can i create SHP vehicles ???Gotrek07:14 03-04-2002
Re: How can i create SHP vehicles ???Hammer14:42 03-04-2002

The Game is Yuri's Revenge.
The entryes are :

For Rules :
Just for a test i changed the kirov

in the vehicle section:
xx=proba

in the rules

; testing Kirov Airship, Blimp
[proba]
UIName=Name:ZEP
Name=Kirov Airship
Prerequisite=NAWEAP,NATECH
Primary=BlimpBomb
Strength=2000
Category=AirPower
Armor=medium
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=5
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=BlimpBombE
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no


and in art section

[proba] ; testing Kirov Airship
Cameo=ZEPICON
AltCameo=ZEPUICO
Voxel=no
PrimaryFireFLH=-50,0,-140


where proba is the name of the vehicle and the name of the SHP file. Now please tell where i did go wrong????????


Re: How can i create SHP vehicles ???[DcM]07:00 04-04-20022
    Re: How can i create SHP vehicles ???Hammer15:05 04-04-2002
Re: How can i create SHP vehicles ???Gotrek08:55 04-04-20026
    Re: How can i create SHP vehicles ???Hammer15:09 04-04-2002
        Re: How can i create SHP vehicles ???Gotrek07:01 05-04-2002
            Re: How can i create SHP vehicles ???Hammer15:36 05-04-2002
                Re: How can i create SHP vehicles ???Gotrek08:12 07-04-2002
                    Re: How can i create SHP vehicles ???Hammer14:52 07-04-2002


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