> > > > Other than fidling with Wills Voxel Editor, is there any easier ways to make Voxels? if so could you direct me to the programs?
> > > It depends on if you find 3D editing easy or not. Usea 3D program that can export 3DS format to model your vehicle and then use 3DS>VXL for conversion (get it from planetCNC). An even better solution is being developed by flyby that requires GMAX or 3DSMax, but I don't think he's going to release it until he's worked out the RA2 normal system (since the exporter will need to be able to do the normals as well).
> > hmm he never said anything about going back to work on his voxelizer plug-in. so has he made some progress on it? has he made progress on the normals?
> He thinks he knows the spatial model used for the normals in both TS and RA2 schemes now.
did he say whether i was correct about the basics or not? why is he not answering these questions himself?