Re: Is there any easier way to make Voxels? - XCC ForumRegister | Login | Search
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Is there any easier way to make Voxels?Beast Of Blight07:48 16-05-2002
Re: Is there any easier way to make Voxels?Blade07:59 18-05-2002
Re: Is there any easier way to make Voxels?ViPr10:24 18-05-2002
Re: Is there any easier way to make Voxels?Blade02:05 19-05-2002
Re: Is there any easier way to make Voxels?ViPr02:48 19-05-2002
Re: Is there any easier way to make Voxels?flyby18:23 21-05-2002
Re: Is there any easier way to make Voxels?ViPr14:27 22-05-2002

> > did he say whether i was correct about the basics or not?

> Totally wrong...:)

> But no need for panic!
> I'll explain it to you as soon i've proven myself to be correct by actually making a perfect RA2 normal based voxel.


> >why is he not answering these questions himself?

> Because I'm recovering from a very serious sinusitis for the moment :(
> And the 2 weeks before, I've been developing another, very needed script.
> So i momentarely halted the RA2 normals research for that...

> If my health allows it, it should be done in 2 weeks (on condition i don't have too much work of course)
> So... you better start working on that W2000 version of your converter instead of talking.. :p

i'll be so happy to see my program running on the new 2200 MHZ PC but unfortunately it looks like it just isn't going to happen. the guy who was helping me doesn't know much so he can't help me anymore and after several hours of trying i just cannot even get cout or printf to put any text in the window that appears. i guess i'll have to stick with DOS, i'll just implement your normals system into that.



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