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ok i got the compilerViPr12:48 20-05-2002
Re: ok i got the compilerOlaf van der Spek18:46 20-05-2002
Re: ok i got the compilerViPr05:20 21-05-2002
Re: ok i got the compilerOlaf van der Spek06:08 21-05-2002
Re: ok i got the compilerViPr06:49 21-05-2002
Re: ok i got the compilerViPr10:18 21-05-2002
Re: ok i got the compilerOlaf van der Spek17:05 21-05-2002
Re: ok i got the compilerViPr18:28 21-05-2002
Re: ok i got the compilerViPr04:36 23-05-2002
Re: ok i got the compilerOlaf van der Spek04:50 23-05-2002
Re: ok i got the compilerViPr05:49 23-05-2002
Re: ok i got the compilerOlaf van der Spek06:07 23-05-2002
Re: ok i got the compilerViPr06:23 23-05-2002
Re: ok i got the compilerOlaf van der Spek17:15 23-05-2002
Re: ok i got the compilerViPr19:03 05-06-2002
Re: ok i got the compilerflyby21:37 05-06-2002
Re: ok i got the compilerWeeRaby2k17:37 06-06-2002
Re: ok i got the compilerViPr18:14 06-06-2002
Re: ok i got the compilerflyby20:43 06-06-2002
Re: ok i got the compilerViPr05:54 07-06-2002

> The problem with flipped faces originates from premade or converted models. Those freeware models are in general of very poor quality.
> Also, the conversion between 3ds and LW models often ends up wrong , because the difference "polygon concept". A straight conversion from LW (lightwave) will have all its faces flipped in 3ds....

ok thanks, this was another problem i was worried about and now i know it's not my fault. i wonder though whether the mis-positioned meshes is because i misunderstand the documents or because the documents are incomplete. i wonder if there are other amateur 3ds viewers that don't have this problem with the same models.



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