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ok i got the compiler | ViPr | 12:48 20-05-2002 | ||
Re: ok i got the compiler | Olaf van der Spek | 18:46 20-05-2002 | ||
Re: ok i got the compiler | ViPr | 05:20 21-05-2002 | ||
Re: ok i got the compiler | Olaf van der Spek | 06:08 21-05-2002 | ||
Re: ok i got the compiler | ViPr | 06:49 21-05-2002 | ||
Re: ok i got the compiler | ViPr | 10:18 21-05-2002 | ||
Re: ok i got the compiler | Olaf van der Spek | 17:05 21-05-2002 | ||
Re: ok i got the compiler | ViPr | 18:28 21-05-2002 | ||
Re: ok i got the compiler | ViPr | 04:36 23-05-2002 | ||
Re: ok i got the compiler | Olaf van der Spek | 04:50 23-05-2002 | ||
Re: ok i got the compiler | ViPr | 05:49 23-05-2002 | ||
Re: ok i got the compiler | Olaf van der Spek | 06:07 23-05-2002 | ||
Re: ok i got the compiler | ViPr | 06:23 23-05-2002 | ||
Re: ok i got the compiler | Olaf van der Spek | 17:15 23-05-2002 | ||
Re: ok i got the compiler | ViPr | 19:03 05-06-2002 | ||
Re: ok i got the compiler | flyby | 21:37 05-06-2002 | ||
Re: ok i got the compiler | WeeRaby2k | 17:37 06-06-2002 | ||
Re: ok i got the compiler | ViPr | 18:14 06-06-2002 | ||
Re: ok i got the compiler | flyby | 20:43 06-06-2002 | ||
Re: ok i got the compiler | ViPr | 05:54 07-06-2002 |
> The problem with flipped faces originates from premade or converted models. Those freeware models are in general of very poor quality.
> Also, the conversion between 3ds and LW models often ends up wrong , because the difference "polygon concept". A straight conversion from LW (lightwave) will have all its faces flipped in 3ds....
ok thanks, this was another problem i was worried about and now i know it's not my fault. i wonder though whether the mis-positioned meshes is because i misunderstand the documents or because the documents are incomplete. i wonder if there are other amateur 3ds viewers that don't have this problem with the same models.
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