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ok i got the compilerViPr12:48 20-05-2002
Re: ok i got the compilerOlaf van der Spek18:46 20-05-2002
Re: ok i got the compilerViPr05:20 21-05-2002
Re: ok i got the compilerOlaf van der Spek06:08 21-05-2002
Re: ok i got the compilerViPr06:49 21-05-2002
Re: ok i got the compilerViPr10:18 21-05-2002
Re: ok i got the compilerOlaf van der Spek17:05 21-05-2002
Re: ok i got the compilerViPr18:28 21-05-2002
Re: ok i got the compilerViPr04:36 23-05-2002
Re: ok i got the compilerOlaf van der Spek04:50 23-05-2002
Re: ok i got the compilerViPr05:49 23-05-2002
Re: ok i got the compilerOlaf van der Spek06:07 23-05-2002
Re: ok i got the compilerViPr06:23 23-05-2002
Re: ok i got the compilerOlaf van der Spek17:15 23-05-2002
Re: ok i got the compilerViPr19:03 05-06-2002
Re: ok i got the compilerflyby21:37 05-06-2002
Re: ok i got the compilerWeeRaby2k17:37 06-06-2002
Re: ok i got the compilerViPr18:14 06-06-2002
Re: ok i got the compilerWeeRaby2k11:09 08-06-2002
Re: ok i got the compilerViPr14:24 08-06-2002

> > > > I don't know Vipr...

> > > > Joystick support?
> > > > 3D acceleration?
> > > > Game engine?

> > > > Seems to me you're loosing focus !:rolleyes:
> > > > You were programming a converter tool, no?

> > > > Why not just make a SIMPLE tool that converts a 3ds model into a vxl and runs native under Windows?
> > > > Nothing more, nothing less...

> > > hehe yeh i agree just a prog 2 convert 3ds 2 vxl in a fast time.. we dont need special features just summit 2 do it and fast and not have many errors not that i have come across many.. just 1. the viewer for it would be cool if it worked..

> > the viewer is essential to ensure my program properly loaded the models. looking at the voxel is not clear enough. One of the most common errors is that some models have the meshes all in the wrong place. it's absolutely killing me that i cannot figure out why this is happening. also some models have whole meshes with all inverted faces or just some triangles inverted. also you need to make sure the model is facing the right way and because Will's and Olaf's programs display the vehicles flipped, you really need my program to help you see which way they are actually orientated.

> > btw what do you think of the speed of my converter? is it unbearable? is it much slower than Flyby's new voxelizer. there's probably something i can do to speed up my program if you don't use textures. i noticed you hardly use textures WeeRaby2k. anyway my program currently assumes people use textures all over the models so it does the color conversion to 8bit for every voxel block. whereas if you were just using material's overall colors then i could program it to do the conversion once and just reuse that color index for all faces using that material.

> i dont think the version or 3ds2vxl im using now is alow i think its fast..i dont use Flybys vxl script becouse it is slow.. cant even open a rhino body on my Comp and when exporting 2 3ds it loses all the current colours so basicly u have 2 recolour it. i dont use much textures becouse i just found out about 1 month ago that i could use textures with 3ds2vxl and i aint that good in paint but im starting 2 learn how 2 texture the whole model with 1-5 textures.

ok i better tell you about the texture limitations then. you can't have multiple UV coordinates per vertice because that is a 3ds limitation. you can't give a texture an overall rotation, shift in position, or scale to loop more or less, because i have not supported those features with 3ds2vxl.


Re: ok i got the compilerViPr15:00 08-06-20022
    Re: ok i got the compilerViPr15:04 08-06-2002


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