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ok i got the compilerViPr12:48 20-05-2002
Re: ok i got the compilerOlaf van der Spek18:46 20-05-2002
Re: ok i got the compilerViPr05:20 21-05-2002
Re: ok i got the compilerOlaf van der Spek06:08 21-05-2002
Re: ok i got the compilerViPr06:49 21-05-2002
Re: ok i got the compilerViPr10:18 21-05-2002
Re: ok i got the compilerOlaf van der Spek17:05 21-05-2002
Re: ok i got the compilerViPr18:28 21-05-2002
Re: ok i got the compilerViPr04:36 23-05-2002
Re: ok i got the compilerOlaf van der Spek04:50 23-05-2002
Re: ok i got the compilerViPr05:49 23-05-2002
Re: ok i got the compilerOlaf van der Spek06:07 23-05-2002
Re: ok i got the compilerViPr06:23 23-05-2002
Re: ok i got the compilerOlaf van der Spek17:15 23-05-2002
Re: ok i got the compilerViPr19:03 05-06-2002
Re: ok i got the compilerflyby21:37 05-06-2002
Re: ok i got the compilerWeeRaby2k17:37 06-06-2002
Re: ok i got the compilerViPr18:14 06-06-2002
Re: ok i got the compilerWeeRaby2k11:09 08-06-2002
Re: ok i got the compilerflyby23:26 08-06-2002

> ..i dont use Flybys vxl script becouse it is slow.. cant even open a rhino body on my Comp and when exporting 2 3ds it loses all the current colours so basicly u have 2 recolour it.

I'm sure that Vipr will be happy when reading this :D, but my concern is that you're talking about the wrong tool...

The voxelizer tool is for EXPORT only, so how come you're talking about importing a rhino body?

I have the impression you've tried out my voxel IMPORTER tool instead. It places a cube for every voxel, so manipulating 50000 objects or more puts a lot of stress on your system, even on a professional workstation like mine...
The importer was only an "inhouse" tool that has been made public upon request.



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