how do artists activate procedurals on models? Alon? Flyby? - XCC ForumRegister | Login | Search
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ok i got the compilerViPr12:48 20-05-2002
how do artists activate procedurals on models? Alon? Flyby?ViPr13:26 28-06-2002

ok my procedural camouflage thing is almost ready but i need to make it so certain parts of models have the camouflage and other parts don't. i want to make it so artists put something in the 3ds file but the 3ds file should still be compatible with 3d studio. i was wondering, can texture names be written in the 3ds files without their extension? like for example if you have a texture called jungle_camouflage.bmp can you just have it written as jungle_camouflage in the 3ds file and 3d studio will still find it? i'm thinking of making my program override a texture of a certain name with my procedural camouflage.


Re: how do artists activate procedurals on models? Alon? Flyby?Alon02:38 30-06-2002
Re: how do artists activate procedurals on models? Alon? Flyby?Alon02:39 30-06-20022
    DamnAlon02:46 30-06-2002


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