> > > > > > > > A few quick q's for anyone listening:
> > > > > > > > 1)When you construct SHPs (I've got SHP builder/editor)do you draw each frame individually from scratch?
> > > > > > > > 2) Do you use your voxel in any way to create the SHP or HVA?
> > > > > > > No.
> > > > > > > > 3)What's the difference between HVAs and SHPs? (I'm sure they're both animations, but the difference between them is unclear)
> > > > > > > SHPs contain images, HVAs contain matrixes that describe an animation.
> > > > > > And the SHPs are only used for units which are too small to see them turning. Infantry, for eg, can only face in 8 directions, and flip from one image to the other when turning. But vehicles, eg boats or the Kirov, would look really crap if they did this, so they use HVAs so that the complete turn of the unit is visible as it rotates around. Hope this makes sense to you :-)
> > > > > I think VXLs are used so objects can roll/tilt.
> > > > i think also that VXLs can face about 16 different compass directions
> > > That depends on the amount of memory available to cache rendered VXLs.
> > > > while SHPs can only face 8.
> > > That depends on the SHPs. In TD 32 facings were used.
> > if i knew that beforehand i probably would never have made 3ds2vxl and i would have just told everyone to screw VXLs and just make everything as SHPs.
> Why? VXLs are still needed for rolling/tilting?
yeah but that rotation is done so badly it's better if there was no rotation on those axis.