Re: RA2 Unit Creation - XCC ForumRegister | Login | Search
History | Home | Messages

RA2 Unit CreationgMod17:22 28-06-2002
Re: RA2 Unit CreationOlaf van der Spek23:00 28-06-2002
Re: RA2 Unit CreationGotrek05:50 29-06-2002
Re: RA2 Unit CreationOlaf van der Spek06:15 29-06-2002
Re: RA2 Unit CreationViPr07:20 29-06-2002
Re: RA2 Unit CreationOlaf van der Spek18:21 29-06-2002
Re: RA2 Unit CreationViPr20:01 29-06-2002
Re: RA2 Unit CreationOlaf van der Spek18:31 30-06-2002
Re: RA2 Unit CreationViPr18:54 30-06-2002
Re: RA2 Unit CreationOlaf van der Spek19:22 30-06-2002
Re: RA2 Unit CreationViPr02:31 01-07-2002
Re: RA2 Unit CreationOlaf van der Spek04:02 01-07-2002
Re: RA2 Unit CreationViPr05:03 01-07-2002

> > > No rotation? It's very hard to drive anything without rotation.

> > i meant just roll and pitch. those are done badly.

> I assume it's limited to save memory.

yes.

actually i take back much of what i said. it seems there are 24 compass directions for the VXLs and when they tilt on slopes it appears there are a few frames for the tilting transition. it's funny coz i got the impression that there was no transition frames for the tilt, maybe coz it happens too fast. wasted frames i'd say. if that's the case it could probably be fixed very easily in a patch. too bad they are not gonna patch it anymore.



Home | Post | Users | Messages