Re: RA2 Unit Creation - XCC Forum | Register | Login | Search History | Home | Messages |
RA2 Unit Creation | gMod | 17:22 28-06-2002 | ||
Re: RA2 Unit Creation | Olaf van der Spek | 23:00 28-06-2002 | ||
Re: RA2 Unit Creation | Gotrek | 05:50 29-06-2002 | ||
Re: RA2 Unit Creation | Olaf van der Spek | 06:15 29-06-2002 | ||
Re: RA2 Unit Creation | ViPr | 07:20 29-06-2002 | ||
Re: RA2 Unit Creation | Olaf van der Spek | 18:21 29-06-2002 | ||
Re: RA2 Unit Creation | ViPr | 20:01 29-06-2002 | ||
Re: RA2 Unit Creation | Olaf van der Spek | 18:31 30-06-2002 | ||
Re: RA2 Unit Creation | ViPr | 18:54 30-06-2002 | ||
Re: RA2 Unit Creation | Olaf van der Spek | 19:22 30-06-2002 | ||
Re: RA2 Unit Creation | ViPr | 02:31 01-07-2002 | ||
Re: RA2 Unit Creation | Olaf van der Spek | 04:02 01-07-2002 | ||
Re: RA2 Unit Creation | ViPr | 05:03 01-07-2002 |
> > > No rotation? It's very hard to drive anything without rotation.
> > i meant just roll and pitch. those are done badly.
> I assume it's limited to save memory.
yes.
actually i take back much of what i said. it seems there are 24 compass directions for the VXLs and when they tilt on slopes it appears there are a few frames for the tilting transition. it's funny coz i got the impression that there was no transition frames for the tilt, maybe coz it happens too fast. wasted frames i'd say. if that's the case it could probably be fixed very easily in a patch. too bad they are not gonna patch it anymore.
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