Re: For anybody wondering about those tmp troubles I had... - XCC ForumRegister | Login | Search
History | Home | Messages

For anybody wondering about those tmp troubles I had...djpyre20:42 30-06-2002
Re: For anybody wondering about those tmp troubles I had...Olaf van der Spek21:56 30-06-2002
Re: For anybody wondering about those tmp troubles I had...djpyre23:35 30-06-2002
Re: For anybody wondering about those tmp troubles I had...Olaf van der Spek01:05 01-07-2002
Re: For anybody wondering about those tmp troubles I had...djpyre01:11 01-07-2002
Re: For anybody wondering about those tmp troubles I had...Olaf van der Spek01:17 01-07-2002
Re: For anybody wondering about those tmp troubles I had...djpyre01:41 01-07-2002
Re: For anybody wondering about those tmp troubles I had...djpyre02:20 01-07-2002
Re: For anybody wondering about those tmp troubles I had...Olaf van der Spek04:01 01-07-2002
Re: For anybody wondering about those tmp troubles I had...djpyre06:15 01-07-2002
Re: For anybody wondering about those tmp troubles I had...Olaf van der Spek00:28 02-07-2002
Re: For anybody wondering about those tmp troubles I had...djpyre08:00 02-07-2002
Re: For anybody wondering about those tmp troubles I had...Olaf van der Spek01:37 03-07-2002

> The reason I can't run tibdwan is just as goetrek said, it also won't run the original Red Alert or Dune.

You could install Windows 98 next to XP.

> Wat do I have against FA2 YR - well, the lists don't seem to pull information from the game correctly. As I mentioned before, the anim list is off... and there are quite a few other little things like his that hinder map making (trial and error is the only way to figure out most of these things - which takes up time - but I can tell you the anim list is off by four)

Did you mail the author of FA2 those bugs?

> Ini editing did not function because of the following reasons:
> Adding a new tileset of cliffs did not work because fa2 yr wouldn't display them properly (little empty squares would appear in there place) and I'm not even certain if the game would except them.
> Adding a new LAT tileset has the same problem, plus you would have to go through the lists and tell the game which tiles are supposed to connect to which tiles (because their morphable) and that would take forever.
> Just adding simple "one piece" pieces works from time to time, but that wouldn't be a vey diverse "new theater" now would it? Why build an entire theater of "farm-crop" style pieces? There'd be no elevated parts, just flat terrain with stuff added to it!
> What I'm doing is cunstructing every part needed to give the appearance that a new theater has been added to the game, I just can't see how ini editing my way there is a good idea.

> My review off terrain expansion:
> It doesn't "interfere" with the original pieces of terrain... it just mods them (and if you don't like the idea of the original theater being modded, interfere is the right word)
> The only additions were not of a very great scale. Tunnels have been done before, he's not the first to add those. The animation data for the Desert waterfalls is all right there, all he had to do was repallet the temperate one and add the file to the desert's .mix. Did he put the Lunar cliffs in, I forgot to check - those are already in the game too, they just need some supporting data.
> I did like the fixes he made, though, particularly the repairable bridge supports.
> But none of this shows that ini editing is the way to add an actual functioning new theater - it can't be done that way, and with how nonsupportive FA is with the stuff you can add (another big problem with FA) you would never be able to actually make any maps with your new theater (doesn't that defeat the purpose).



Home | Post | Users | Messages