Re: Firestorm editing - XCC ForumRegister | Login | Search
History | Home | Messages

Firestorm editingDesert Fox23:19 25-07-2002
Re: Firestorm editingGotrek05:22 26-07-2002
Re: Firestorm editingVlad0619:30 26-07-2002

I thought he wanted the original artillery, anyway, if he does its here

***Art.ini entry*****
[ARTY]
Cameo=
Remapable=yes
TurretOffset=-56
PBarrelLength=224
Voxel=yes
PrimaryFireFLH=0,0,64

****Weapon*******
[td155mm]
Damage=150
ROF=65
Range=6
Speed=40
Projectile=Cannon
Warhead=HE
Anim=GUNFIRE
Report=120MMF
Bright=yes


*****Rules.ini entry****

nn=ARTY < in unit list


[ARTY]
Name=Artillery
FireAngle=42
Prerequisite=<< whatever
Primary=td155mm
Category=LRFS
Strength=75
;DeployTime=1.0
Turret=yes
Armor=light
TechLevel=6
Sight=4
Speed=6
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=450
Points=35
CrateGoodie=yes
ROT=2
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NoMovingFire=yes
DeployToFire=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
ZFudgeColumn=10
ZFudgeTunnel=14


Re: Firestorm editingGotrek06:49 27-07-2002


Home | Post | Users | Messages