Well he said he wanted the original TS artillery, and that's [art2], not [arty] which is from RA1 & presumably TD.
Now he can choose which one he wants, anyway.
> I thought he wanted the original artillery, anyway, if he does its here
> ***Art.ini entry*****
> [ARTY]
> Cameo=
> Remapable=yes
> TurretOffset=-56
> PBarrelLength=224
> Voxel=yes
> PrimaryFireFLH=0,0,64
> ****Weapon*******
> [td155mm]
> Damage=150
> ROF=65
> Range=6
> Speed=40
> Projectile=Cannon
> Warhead=HE
> Anim=GUNFIRE
> Report=120MMF
> Bright=yes
> *****Rules.ini entry****
> nn=ARTY < in unit list
> [ARTY]
> Name=Artillery
> FireAngle=42
> Prerequisite=<< whatever
> Primary=td155mm
> Category=LRFS
> Strength=75
> ;DeployTime=1.0
> Turret=yes
> Armor=light
> TechLevel=6
> Sight=4
> Speed=6
> Owner=Nod
> AllowedToStartInMultiplayer=no
> Cost=450
> Points=35
> CrateGoodie=yes
> ROT=2
> Crusher=yes
> Crewed=yes
> Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
> NoMovingFire=yes
> DeployToFire=no
> VoiceSelect=25-I000,25-I002,25-I004,25-I006
> VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
> VoiceAttack=25-I014,25-I022,25-I024,25-I026
> VoiceFeedback=
> MaxDebris=4
> Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
> MovementZone=Crusher
> ThreatPosed=10 ; This value MUST be 0 for all building addons
> DamageParticleSystems=SparkSys,SmallGreySSys
> Weight=3.5
> ZFudgeColumn=10
> ZFudgeTunnel=14