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VPL filesGhost20:15 26-07-2002
Re: VPL filesViPr07:20 30-07-2002
Re: VPL filesOlaf van der Spek16:04 30-07-2002
Re: VPL filesGhost05:06 31-07-2002
Re: VPL filesViPr05:35 31-07-2002
Re: VPL filesGotrek07:08 31-07-2002
Re: VPL filesViPr11:47 31-07-2002
Re: VPL filesGhost06:04 01-08-2002

> > > > > > > It seems that the VPL files in TS and RA2 are used to make the normals work on voxels. If so then is it possible to create a VPL editor?
> > > > > > > Sorry about my bad english.

> > > > > > what's this? somebody found a file that unscrambles the normals?!

> > > > > I think it's a palet, but not a regular one with 256 entries.

> > > > Yes. It isn't a usual palet (if it is a palet) and it probably doesn't contain colors. It seems that it's used to switch the colors that are in the unit palets (unittem, unitsno, etc.). It may also change brightness of colors.
> > > > And does anyone knows how many different directions (facings) a voxel can have? Probably more then 8.

> > > i think there is 24 compass directions and then some tilting orientations but i don't know how many.

> > If you look at a voxel using XCC Mixer you'll see there are 64 different parts to each one

> Olaf is rendering those images from the 3d data. he's not using the sprites made from the voxels which are probably only saved in memory when the game is running. so, he can do as many angles as he wants.

I have found that VPL files contain the same palet that is in most of the VXL files. It also seems that voxels can have 32 directions (facings). But there is a part in the beginning of the file that I still don't understand (16 bytes?).


Re: VPL filesOlaf van der Spek06:11 01-08-20023
    Re: VPL filesFrankh09:57 01-08-2002
        Re: VPL filesAlon23:33 01-08-2002


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