Re: [Digest] calculating, duh - XCC ForumRegister | Login | Search
History | Home | Messages

[Digest] calculating, duhDaniel09:24 02-08-2002
Re: [Digest] calculating, duhOlaf van der Spek18:13 06-08-2002

> Anyone knows the algo that [Digest] section in the maps is calculated? If there is any difference between the games, I'd like to know the algo for Red Alert 1. Nurple maps won't work on 4PLayer server and they are always resent. [Digest] is a checksum for the map that is generated by ra map editor, but many maps contain structures/units and something like ore value which changes the checksum and makes RA crash with old digest.

> Any ideas, please contact me.

CRC, MD5 or BlowFish might be involved. But it's probably very hard to figure it out without disassembler.

> Daniel.
> msn:

Home | Post | Users | Messages