> > > > > > How can I create a dual fireballauncher (like the one from Tiberian Dawn) for TS/FS ?
> > > > > > I have tried to add [Burst: 2] to the fireballauncher section in Rules.ini but it did not work. Need help
> > > One basic thing is: Burst=2
> > > The other basic thing is that you need to lower the range.
> > > And the other thing is that you need to increase the speed of it, but I`m not sure bout that one...
> > Unfortinatly adding Burst=2 has no effect to the firebalauncher and I have no Idea why or what I miss to make it shoot twice before reloading.
> I think it's because the bullet start position is same for both animations so you should try to change PrimaryFireFLH (if the fireballauncher is primary weapon) or SecondaryFireFLH (if the fireballauncher is secondary weapon) in the art.ini (I suggest you should try 100,100,0).
I gave it a shot but it did not work. The fireballauncher still shoots once and then reloads. But maybe this can not be done since I took a look at 2 Tiberian Dawn remake mods and none of them had a dual fireballauncher.
Thanks for trying to help though.
> > > > > Didn't the Artillery have a burst of two in TS? Maybe you could use that tag.
> > > > As far as I know the Artillery uses [155mm] as a primary weapon. I took a look at that but couldn't find a burst of two. I tried to copy a weapon that shoots twice before reloading (for example the HoverMissle), gave it a different name and added the properties of the fireballancher. As result I got the same fireballauncher as without modifications. So I have still no Idea how to do it.
> > > > > > Thanks