> I gave it a shot but it did not work. The fireballauncher >still shoots once and then reloads. But maybe this can not >be done since I took a look at 2 Tiberian Dawn remake mods >and none of them had a dual fireballauncher.
> Thanks for trying to help though.
TD didn't have fireballs... It had fire spray... You could probably just make the shp, make the projectile the spray animation, make the warhead invisible and give it a very short range so it doesn't look like the projectiles moving very much. To make it fire twice change burst to 2. I think that should work... Seems logical...