> Hi, I want to help RA community. I noticed that allies/soviet helicopters have too many frames in the propellers. I am thinking that all those frames have to be synchronized in multiplayer games, it causes sync breaks inside the code and the games become unstable. Lag significantly increases when a lot of choppers are made, which shouldn't happen. The propellers have a few frames, but they are used too often to spin really fast. Can I make RA execute less such frames?
Only by editing the SHPs and removing those frames, but I think that causes crashes.
> Thanks,
> Daniel