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sound editoradam18:29 08-12-2002
Re: sound editorGotrek06:20 10-12-2002

> hi. this is my trying to add a new sound that i made to on of the tanks, i drag the sound into the sound editor and press compact and ok.then i go to the sound ini.and insert the new sound in the weapons section , im changing the tanks gun sound so i add the new of the new sound AlliedCannonAttack to where it says Report . now when i play the game i still cant hear the sound. the sound is in wav format recorded at 22050khz. i notice that where all the other sounds in the file say FLAGS 12 CHUNKKSIZE 512 my sound says FLAG 6 CHUNKSIZE 0. i dont know what this is and i have been trying to get this to work for a whole day. please can you help? also is there a tutoriol on using every function of the xcc editor? thank you very much

Here's what I posted for Knife on 20th Dec 2001, then again for Net-Viper X on Jan 23rd, then again on 16th April for Bluff Boy Griff, and then again for Sponge on 4th Nov, edited slightly for weapons fire instead of unit voices:
Quick walkthru of process:
Open XCC Mixer
Restore Window (So it isn't maximised)
Goto Launch=>XCC Sound Editor
Open folder containing wave sounds (eg bang.wav & boom.wav)
Drag the two WAV files from the folder into the Sound Editor Window
Click OK
Close XCC (no longer needed)
Open soundmd.ini
Goto the last number before 999=NoCanDo under [SoundList]
Make a new entry using the next number in sequence
eg 854=WeaponFire
Below the debug section (1001 to 1017) make a new sound entry

Sounds=bang boom
Control= random

Save and Close Soundmd.ini
Open rulesmd.ini
Goto new unit
Enter line Report=WeaponFire (replacing any existing Report line)
Save and Close rulesmd.ini
Run game, build and select unit, attack something.
Sit back, blissful in the knowledge of a job well done!

If you are editing RA2 only, and not YR, then just ignore md whenever you read it.

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