> This method was found by Mr. Muk. It consists in giving your building the following lines:
> <i>EMPulseCannon=yes
> Primary=TheWeaponFromYourSuperweapon
> Superweapon=EMPulseSpecial
> HasStupidGuardMode=false</i>
> Then, make sure the weapon exists. It will use EMPulse's cursor, recharge time, sidebar image, but it will release your weapon.
I honestly had the exact same idea about 2 weeks ago. Unfortunately, i didnt consider HasStupidGuardMode=false. Also, i tried this on RA2, knowing that all EMP logic is disabled,tried anyway. I was so angry that it didnt work that i didnt try it on TS, also because my mod is not for TS...
If it DID work for RA2, you give it any cursor u want...
If only they didn't disable EMP... i wonder y they did that.