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Superweapons Research Conclusions!Banshee13:32 03-01-2003
Re: Superweapons Research Conclusions!meselfs16:10 03-01-2003
Re: Superweapons Research Conclusions!Banshee00:11 09-01-2003

> > This method was found by Mr. Muk. It consists in giving your building the following lines:

> > <i>EMPulseCannon=yes
> > Primary=TheWeaponFromYourSuperweapon
> > Superweapon=EMPulseSpecial
> > HasStupidGuardMode=false</i>

> > Then, make sure the weapon exists. It will use EMPulse's cursor, recharge time, sidebar image, but it will release your weapon.

> I honestly had the exact same idea about 2 weeks ago. Unfortunately, i didnt consider HasStupidGuardMode=false. Also, i tried this on RA2, knowing that all EMP logic is disabled,tried anyway. I was so angry that it didnt work that i didnt try it on TS, also because my mod is not for TS...

> If it DID work for RA2, you give it any cursor u want...

The only thing in that tutorial that works for Ra2 is the multi missile thing, but only if you use Type=MultiMissile. YouŽll have a bunch of clones from nuke :P

> If only they didn't disable EMP... i wonder y they did that.


Re: Superweapons Research Conclusions!meselfs03:19 09-01-2003


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