> > This method was found by Mr. Muk. It consists in giving your building the following lines:
> > <i>EMPulseCannon=yes
> > Primary=TheWeaponFromYourSuperweapon
> > Superweapon=EMPulseSpecial
> > HasStupidGuardMode=false</i>
> > Then, make sure the weapon exists. It will use EMPulse's cursor, recharge time, sidebar image, but it will release your weapon.
> I honestly had the exact same idea about 2 weeks ago. Unfortunately, i didnt consider HasStupidGuardMode=false. Also, i tried this on RA2, knowing that all EMP logic is disabled,tried anyway. I was so angry that it didnt work that i didnt try it on TS, also because my mod is not for TS...
> If it DID work for RA2, you give it any cursor u want...
The only thing in that tutorial that works for Ra2 is the multi missile thing, but only if you use Type=MultiMissile. YouŽll have a bunch of clones from nuke :P
> If only they didn't disable EMP... i wonder y they did that.