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3ds2vxl 0.132 releasedViPr03:45 10-11-2001
Re: 3ds2vxl 0.132 releasedViPr02:16 12-11-2001
Re: 3ds2vxl 0.132 releasedViPr23:23 12-11-2001
Re: 3ds2vxl 0.132 releasedwill23:52 12-11-2001
Re: 3ds2vxl 0.132 releasedViPr00:05 13-11-2001
Re: 3ds2vxl 0.132 releasedOlaf van der Spek01:25 13-11-2001
Re: 3ds2vxl 0.132 releasedViPr02:29 13-11-2001

> > > > btw i know my website is absolute shit. that's not my
> > > > fault. that's the fault of other people. [snip]

> > > :o

> > > <sarcasm>getting someone else to edit it?</sarcasm>

> > i edit it myself with software that's made by massively stupid jerks from hell apparently.

> > btw Olaf how come Westwood Studios is helping you now

> Since when are they helping me?

oh coz someone asked you if Westwood Studios were helping you like they helped matze with final alert and you said that's classified so i assumed that meant they were helping you.

anyway if the normals problem is not solved soon then i have to declare 3ds2vxl a failure and should recommend that people use all sprites instead of voxels.

If Westwood Studios chose to help me then i am very certain that all it would take to fix the normals would be for them to give me a look-up table that i could incorporate into my program in a matter of minutes.



> > and they are not helping with 3ds2vxl? if no one fixes the normals then 3ds2vxl is ultimately a failure. i just had one guy tell me he's going to use all sprites instead of voxels.


Re: 3ds2vxl 0.132 releasedOlaf van der Spek22:03 13-11-20012
    Re: 3ds2vxl 0.132 releasedViPr22:26 13-11-2001


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