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XCC Mixer 1.35Olaf van der Spek13:10 10-07-2004
Two Thingsmeselfs04:55 14-07-2004

Kinda late? Sorry...

1) It turns out that not all TGAs are recognized. Here is an example:

http://negative0.net/meselfs/temp/TGA.zip

2) You know how the resizer can neatly smooth the image but no bleed colors to the background? Well, this idea should be also incorporated into remaps, because there are reddish colors on some pallets (including unittem) which get mixed in with the remap. So to summarize that, preven color bleeding with remaps. I can show a screenshot of the problem, if you want.

Neither of these are urgent, I can get around both easily without JIR, but I thought I'd let you know.

Even with these flaws, this new mixer is incredible. It makes testing SHPs so easy because I don't have to worry about converting them all over again if I find something wrong in game. Thanks :D.

meselfs himself!


Re: Two ThingsOlaf van der Spek15:39 14-07-20048
    Re: Two Thingsmeselfs03:51 15-07-2004
        Re: Two ThingsOlaf van der Spek09:03 15-07-2004
            Re: Two Thingsmeselfs20:13 15-07-2004
                Re: Two ThingsOlaf van der Spek20:46 15-07-2004
                    Re: Two Thingsmeselfs22:09 15-07-2004
                        Re: Two ThingsOlaf van der Spek22:25 15-07-2004
                            Re: Two Thingsmeselfs00:38 16-07-2004
Re: Two ThingsOlaf van der Spek00:17 16-07-20042
    Re: Two Thingsmeselfs00:39 16-07-2004
Re: Two Thingsmeselfs19:34 18-07-2004


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