> > What are they? How are they calculated?
> It's the frame offset.
It worked, thanks.
> > The last two bytes are sometimes non-zero but they seem to be arbitrary. Correct?
> Unlikely.
Yeah... they're part of the frame offsets.
> > BTW, I typed this twice. The first time the page refreshed automatically. The second time I typed faster.
> Write long posts in a text editor (not just useful for this forum). 
Wouldn't you know
.
My stupid little batch converter will now read all TGAs in the subdir "In", and convert the sequences into SHPs in "Out", resizing them down by a factor of 3 perfectly & without any color bleeding across BG or remap, and pretty quickly too.
I recently found out that DMA isn't very helpful without the free function.
Now, I'll have to implement 00 compression and figure out & implemet 03.
meselfs himself!
