> > > What are they? How are they calculated?
> > It's the frame offset.
> It worked, thanks.
> > > The last two bytes are sometimes non-zero but they seem to be arbitrary. Correct?
> > Unlikely.
> Yeah... they're part of the frame offsets.
> > > BTW, I typed this twice. The first time the page refreshed automatically. The second time I typed faster.
> > Write long posts in a text editor (not just useful for this forum). 
> Wouldn't you know
.
> My stupid little batch converter will now read all TGAs in the subdir "In", and convert the sequences into SHPs in "Out", resizing them down by a factor of 3 perfectly & without any color bleeding across BG or remap, and pretty quickly too.
> I recently found out that DMA isn't very helpful without the free function.
DMA?
> Now, I'll have to implement 00 compression and figure out & implemet 03.
Olaf van der Spek

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