> > > > DMA?
> > > Dynamic memory allocation: malloc, calloc, realloc, and free.
> > http://google.nl/search?hl=nl&ie=UTF-8&oe=UTF-8&q=define:dma&lr=
> > > Apparently I'm doing something wrogn though, cuz after I run it a few times the system resources drop to about 40%.
> > I guess you call malloc far more often than free. 
> Naw, equal. I think something else is causing it, maybe not in my program. Maybe it's my freeware SDK. Or maybe it's just that my computer is too crappy and it happens automatically.
> I think it's done. How's it looking?
Just wondering, why are only uneven scale factors used and not also even factors?
And you said your resizer is faster. But is that with or without SHP compression?
> http://web.pdx.edu/~bsemerj/Misc/Downsizer.rar
> I encourage you to make fun of the UI, which is openGL.
Why did you use OpenGL?
> Binary file IO sure was easier then I thought. I was kind of afraid of it, to be honest.
Olaf van der Spek

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