Re: VXLAnalyse v1.1 with auto-normals - XCC Forum | Register | Login | Search History | Home | Messages |
VXLAnalyse v1.1 with auto-normals | Koen van de Sande | 00:27 30-11-2001 | ||
Re: VXLAnalyse v1.1 with auto-normals | Will | 02:59 30-11-2001 | ||
Re: VXLAnalyse v1.1 with auto-normals | Koen van de Sande | 03:40 30-11-2001 | ||
Re: VXLAnalyse v1.1 with auto-normals | Godwin | 17:24 01-12-2001 | ||
Re: VXLAnalyse v1.1 with auto-normals | Koen van de Sande | 18:05 01-12-2001 | ||
Re: VXLAnalyse v1.1 with auto-normals | Blade | 18:52 01-12-2001 |
> > dammit, are u the guy that spoke to MHR?
> > coz he told me he has this tool that was made by some guy who made it for this dave guy who made TS gold
> That's not me, because this tool is less than 2 weeks old :)
That sounds suspiciously like the actual WW 3ds>vxl plugin that Dave claimed to have got leaked to him long ago. This is something of a sore point for those who go back to the early days of TS editing since Dave refused to give it to anyone else and planned to use it only for his own mod (which was crap BTW, TS:gold was an attrocious newbie mod that added little new). This story was generally believed at the time because he released two totally new voxels with correct normals and everything and this was well before the project headed mainly by Olaf, Eol and DMZ reverse engineered the voxel format (though many other people helped too, these were the main people I remember) so he had no other tool to do it with. Well thats enough of history lessons for today.
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