> > > > > No, I did not make all of it myself, because it uses the Voxel classes from Voxel Section Editor II, which are mainly made by Will and some parts by me.
> > > > > I have no idea what's the problem, the tool is here to download with full source included. I mean, the tool is really just 9 days old? :confused:
> > > > > So much for positive reactions :(
> > > > So, anyone actually tried it? We need feedback or how else are we going to give you autonormals? You have to *want* this tool! So, go try it! We can program a little, but we ain't modders like you lot are! ;)
> > > Well I would try it out on the arwing voxel since that things normals are still a bit dodgy, but I'm several thousand miles away from my computer at the moment and I don't think this internet cafe would appriciate me installing a few unknown programs onto their hard drive.
> > 1-layer thick voxels (like airplane wings) are probably going to give some problems because they have facings UP&DOWN, etc. Those still have to be sorted out.
> no, it doesn't matter, what i do is just use the 4th shade(flat plane)if it is a horizontal flat plane, if it is vertical, well, u could use the black, maybe any, or the 3rd from the top, which is the standard that i use for surfaces that no light reaches
> and thanks for the history lesson, but then again, MHR(ra2source)says he wants to release it, whatever it is, so will it hinder our work here or is it a whole different thing?
It won't hinder us :) if it's the actual WW tool, it could be reverse-engineered (or just used ;)) and ViPr can perfect his 3ds2vxl. For existing voxels I'm not sure how it will help. But it never hurts to have more tools :)