Re: Tested it - XCC Forum | Register | Login | Search History | Home | Messages |
VXLAnalyse v1.1 with auto-normals | Koen van de Sande | 00:27 30-11-2001 | ||
Tested it | Godwin | 21:36 04-12-2001 | ||
Re: Tested it | Will | 22:35 04-12-2001 | ||
Re: Tested it | flyby | 23:18 04-12-2001 |
> what is wrong with hollowing out the voxel?
from "hear-say":
"If you have only one layer on the outside, it may cause trouble for sloped surfaces. Sometimes gaps or lines appear.The solution is to have at least 2 rows."
-I've personally seen that happening with some of the Blitz voxels.
On the other hand, I presume that game play will be smoother, if the game-engine doesn't have to tow around redundant voxels...
Re: Tested it | Will | 23:22 04-12-2001 | 7 | |
Re: Tested it | Godwin | 23:48 04-12-2001 | ||
Re: Tested it | Will | 00:34 05-12-2001 | ||
Re: Tested it | Olaf van der Spek | 00:40 05-12-2001 | ||
Re: Tested it | Godwin | 00:51 05-12-2001 | ||
Re: Tested it | Koen van de Sande | 03:29 05-12-2001 | ||
Re: Tested it | Will | 16:43 05-12-2001 |
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