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VXLAnalyse v1.1 with auto-normalsKoen van de Sande00:27 30-11-2001
Tested itGodwin21:36 04-12-2001
Re: Tested itWill22:35 04-12-2001
Re: Tested itflyby23:18 04-12-2001

> what is wrong with hollowing out the voxel?

from "hear-say":
"If you have only one layer on the outside, it may cause trouble for sloped surfaces. Sometimes gaps or lines appear.The solution is to have at least 2 rows."

-I've personally seen that happening with some of the Blitz voxels.

On the other hand, I presume that game play will be smoother, if the game-engine doesn't have to tow around redundant voxels...


Re: Tested itWill23:22 04-12-20017
    Re: Tested itGodwin23:48 04-12-2001
        Re: Tested itWill00:34 05-12-2001
            Re: Tested itOlaf van der Spek00:40 05-12-2001
                Re: Tested itGodwin00:51 05-12-2001
                Re: Tested itKoen van de Sande03:29 05-12-2001
                Re: Tested itWill16:43 05-12-2001


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