> > > what is wrong with hollowing out the voxel?
> > from "hear-say":
> > "If you have only one layer on the outside, it may cause trouble for sloped surfaces. Sometimes gaps or lines appear.The solution is to have at least 2 rows."
> > -I've personally seen that happening with some of the Blitz voxels.
> > On the other hand, I presume that game play will be smoother, if the game-engine doesn't have to tow around redundant voxels...
> best not make it automatic then..
> there is a 'remove redundant voxels' function on the tool, and the autonormaliser won't rely on it then
some pple call it 'optimising' vxls, but personally i dont really give a damn, unless the vxls are really huge(in filesize)