Re: Tested it - XCC ForumRegister | Login | Search
History | Home | Messages

VXLAnalyse v1.1 with auto-normalsKoen van de Sande00:27 30-11-2001
Tested itGodwin21:36 04-12-2001
Re: Tested itWill22:35 04-12-2001
Re: Tested itflyby23:18 04-12-2001
Re: Tested itWill23:22 04-12-2001
Re: Tested itGodwin23:48 04-12-2001
Re: Tested itWill00:34 05-12-2001

> > > > what is wrong with hollowing out the voxel?

> > > from "hear-say":
> > > "If you have only one layer on the outside, it may cause trouble for sloped surfaces. Sometimes gaps or lines appear.The solution is to have at least 2 rows."

> > > -I've personally seen that happening with some of the Blitz voxels.

> > > On the other hand, I presume that game play will be smoother, if the game-engine doesn't have to tow around redundant voxels...

> > best not make it automatic then..

> > there is a 'remove redundant voxels' function on the tool, and the autonormaliser won't rely on it then

> some pple call it 'optimising' vxls, but personally i dont really give a damn, unless the vxls are really huge(in filesize)

and it is optimising it. some models contain thousands of never-seen voxels. Lets make it a modder's choice, keep evreyone happy


Re: Tested itOlaf van der Spek00:40 05-12-20014
    Re: Tested itGodwin00:51 05-12-2001
    Re: Tested itKoen van de Sande03:29 05-12-2001
    Re: Tested itWill16:43 05-12-2001


Home | Post | Users | Messages