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VXLAnalyse v1.1 with auto-normalsKoen van de Sande00:27 30-11-2001
Re: VXLAnalyse v1.1 with auto-normalsWill02:59 30-11-2001
Auto-normals!Will01:38 04-12-2001
Re: Auto-normals!flyby07:01 04-12-2001
Re: Auto-normals!Godwin11:35 04-12-2001
Re: Auto-normals!Will17:44 04-12-2001
Re: Auto-normals!Godwin21:20 04-12-2001
Re: Auto-normals!Koen van de Sande03:19 05-12-2001

> > > > Oh my oh my...what a suspense..:eek:

> > > > I'm anxious to hear/see if my research work produces correct looking voxels or not...:)

> > > like the way it worked in the first one, it will never be perfect, so hand painting is still the best way, but good improvement, time to see some normalised vxls on the net

> > > and can i publicize this? or what?

> > sure. Point out that they'll want to check out the actual voxel section editor too, and that soon this auto-normals algorithm that Koen have been working on will be included into this section editor, saving a lot of hassle.

> yea, but making me use that program, u'll have to add the old hotkeys :p

Like what keys? :)

> > Big question: how do the auto-normals look in the game???


Re: Auto-normals!haydn03:29 05-12-20012
    Re: Auto-normals!Godwin12:59 05-12-2001


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