Re: Come and see - XCC ForumRegister | Login | Search
History | Home | Messages

Come and seeAlon gives a whole load of s-21:15 10-01-2002
Re: Come and seeGodwin19:39 11-01-2002
Re: Come and seeAlon gives a whole load of s-23:34 11-01-2002
Re: Come and seeGotrek08:12 12-01-2002

> > > ViPr was pissed off 'bout me not agreeing with him in my last (Ivanish) post so i explained some stuff to him with an e-mail.
> > > But i think now that you should see the e-mail so you know my opinions (and how smart i am) so here it is:



> > > lol
> > > Funny hearing you get all pissed off :)

> > > Will has lost the source of his old editor( Will's voxel editor) so he couldn't continue work on this app: so no bug fixing either: so no "undoing" of the flipping mistake.

> > > Fact is, he made voxel section editor( open sourced this time, so he'll never lose the code) with the hope of getting all of the features in the old editor as a first step, that first step more then stalled a bit so he got tired of reprogramming it all over again so others took over which are still working on it( the didn't even made a 3D viewer yet!)

> > > People's opinion say the old editor is the best and frankly, you can't blame them: the section editor is simply not good enough!
> > > so ppl use it and the section editor they use just for voxel-sectioning( few need this thing)

> > > Now, until you make at least most of the people using the old editor to use either section editor or another one with source code available( by making the the old one's features available) you can't and simply can't work out this problem ViPr i mean, if you change ONLY the section editor( not important who changes it) then you will only make ADDITIONAL confusion then then what i said before( block-by-block uses Will's sys and 3d uses ViPr's) because ppl that use both the old editor and section editor won't know what hit them when their vxl will suddenly rotate 180 in the section editor

> > i dont get what the fuck u're trying to say

> Bitch, you don't get what the fuck i'm trying to say? wtf? it is really simple but i'll simplify it even more for dumb people like you:

You are very rude.

> On one side: will's voxel editor and voxel section editor.
> On the other side: vipr's 3ds2vxl.
> Note: people who use 3ds2vxl don't have to use the first side's programs because 3ds2vxl outputs a complete voxel.
> Another note: people who use 1 of the 2 first side's programs often has to use the other one, period(.)
> Another frickin note: Vipr wants to make the first side's programs have the format he's using( let's presume ViPr's format is the right format), he thinks that this will save much truble to ppl who mess with voxels
> Fact 1: Will has lost the source of the first editor so he can't change that program.
> Fact 2: voxel section editor sux compared to the first one, but it has the source available and it's even open-sourced, so PlasmaDruid whose working on it right now is trying to add new features( most are already available in the old editor, but sadly they're code cannot be retrived)
> Now that we got it straight, i see 4 possible solutions to this problem:
> 1) ViPr will agree to change his program to the bugged format that Will accidently made in the first editor.
> 2) Will will find the code to his old editor and change the format to 3ds2vxl's( section editor can be changed without a problem due to it being open sourced), sadly, this 2'nd solution won't happen so don't count on it.
> 3) Leave it as it is! that meaning: first side of programs will use the flawed format and the 2nd side program will use ViPr's format( if you don't know already, these sides don't mix: first side users don't have to use second side and second side users don't have to use first side ).
> 4) All of the 3rd solution, but when the voxel section editor will be better then the first( so noone will wan't to use will's voxel editor) then make it Vipr's format so there will be a universal format that is both the right way and all of the main programs( the best programs) will use it.

> Alright now, so 2nd option is a no-go, we have 3 possible solutions left, let's choose the best:

> 1st option is no good, because if ViPr sais he has the right format then he's probably right and going the wrong way for all the future voxel creations is not good at all.

> 3rd options is okay for a practical sulution( infact so practical, it is the same way as it is now!! :) ), but still i agree that all of the voxels created should have universal format, so it'll spare confusion to people so that brings us to solution
> 4, this is the most logical solution, if you don't agree then i'll just fuck you up cause i just got sick of writing this shit

> Wtf's wrong with you people? this is the 3rd time i tell you the EXACT SAME THING! i don't care much for this forum, i just did that so noone will think i said something i didn't.
> ViPr, you did understood my 2nd attempt to explain it( the email) did you?



> > > So ViPr, trust me when i say it because i do agree with you but as it is now, this way is the BEST way to deal with this situation okay?

> > > And bitch i didn't work much lately on the normals( normals=headace), while i don't go to school OR work, my time splits-up something like this:
> > > playing counter-strike, 3d modelling, playing yuri's revenge, going to bathroom, 3d modelling, playing counter-strike.
> > > You see?
> > > eh bitch?

> > with a schedule like urs i could churn out at least 2 top quality voxels....


Re: Come and seebasic115:51 12-01-20025
    Re: Come and seeAlon-Balon21:41 12-01-2002
    Re: Come and seeGotrek05:54 13-01-2002
        Re: Come and seeAlon-Balon08:43 13-01-2002
            Re: Come and seeGotrek06:55 14-01-2002


Home | Post | Users | Messages