>i think it's a major put-off for artists to spend so much time working on something that will only work in a particular engine that may never even be used.
a dig? -surely not?
> do you guys know how to support the bare minumum of the texturing data from 3ds files like in my program at least?
Yes but that doesn't mean that we will. Are you a model-artist? -if not, why do you care?
> btw are you going to make some super high poly models for renders and icons etc? i'd like to see what you could do with no restrictions.
Who knows? are you volentiering or just under the mistaken belief that complex models are in some way harder to make?