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XCC Forum problemKoen van de Sande05:40 20-02-2002
Re: XCC Forum problemKoen van de Sande05:42 20-02-2002
Re: XCC Forum problemViPr17:53 20-02-2002
Re: XCC Forum problemKoen van de Sande18:13 20-02-2002
Re: XCC Forum problemViPr19:37 20-02-2002
Re: XCC Forum problemOlaf van der Spek19:41 20-02-2002
Re: XCC Forum problemKoen21:06 20-02-2002
Re: XCC Forum problemViPr17:29 23-02-2002

> > > > > yeah i tried to reply to the BLADE RUNNER post too. it didn't show up. i'm annoyed again. anyway what i said was that i heard Blade Runner used voxels. i think that's interesting. unfortunately there's no way for anyone to get their hands on that game; i don't see it anywhere.
> > > > Blade Runner does not use voxels, I can tell you that (I have the game). It uses Mix files & VQA movies/animations.

> > > ok whatever you say but how come when you put "blade runner voxels" in google you get webpages saying Blade Runner uses voxels?

> > I thought Blade Runner used voxels too, but I don't have the game myself so I can't check.

> I'll look it up for you. But I'm 100% sure it doesn't use voxels - what need for them in an adventure? (which isn't truly 3d but Monkey Island 1 - walking like).

it's possible that they just did the same as in TS and RA2 and convert the voxels to a few sprites at runtime which they just reuse constantly except on special occasions where they use the voxels directly.

Does Olaf's program work with the Blade Runner files at all?



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