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HVAedit and malformed voxels. | Blade | 00:16 01-03-2002 | ||
Re: HVAedit and malformed voxels. | Olaf van der Spek | 00:58 01-03-2002 |
> It seems a few programs, most likely XCC and the 3DS>VXL converter as they are the only ones that make new voxels, fail to initialise something correctly in a voxel that is needed by HVAedit to work with the voxel correctly. DMZ has given me some instructions on how to modify HVAedit so that it autopatches voxels with the correct info, but I'm no programmer and I don't have the resources to modify and compile the program. Anyone else want to if I provide the info and if nessesary the source code?
Sure, assuming it can be compiled with Visual C++.
I'll update XCC itself too.
Re: HVAedit and malformed voxels. | DMZ | 21:43 01-03-2002 | 9 | |
Re: HVAedit and malformed voxels. | Olaf van der Spek | 23:20 01-03-2002 | ||
Re: HVAedit and malformed voxels. | DMZ | 01:44 02-03-2002 | ||
Re: HVAedit and malformed voxels. | Olaf van der Spek | 03:22 02-03-2002 | ||
Re: HVAedit and malformed voxels. | DMZ | 04:36 02-03-2002 | ||
Re: HVAedit and malformed voxels. | Olaf van der Spek | 20:05 02-03-2002 | ||
Re: HVAedit and malformed voxels. | DMZ | 22:41 02-03-2002 | ||
Re: HVAedit and malformed voxels. | Godwin | 21:38 03-03-2002 | ||
Re: HVAedit and malformed voxels. | DMZ | 05:05 04-03-2002 |
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