> > > > > A viewer and a convertor for ReneGade DirectDrawSurface files have been added to <a href="/utilities/XCC_Mixer.zip">XCC Mixer</a>.
> > > > > <p><a href="/show_image.php?src=/news/2002/3/xm_s1.png"><img src="/news/2002/3/xm_s1_t.jpg"></a>
> > > > what are the specifications for dds files?
> > > See the DX SDK.
> > so you don't know yourself then?
> Yes, I do.
why should you know? i thought programming for windows meant you could use files in your programs when you have no idea what the file's format is?
> > you just used Microsoft's functions to get those textures to show up in your program?
> No, some nvidia code.
what has nvidia got to do with this? isn't dds a file format that microsoft created? and if they did don't they make functions people can use to save and load those files to and from a basic structure.
> > how am i supposed to get the DX SDK? and do i really need it?
> You can buy or download it.
why should people buy it if they can download it? and what do i need it for? i thought microsoft visual c++ 6.0 is all i needed to convert my program to windows.