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XCC Mixer 1.20Olaf van der Spek18:38 16-03-2002
Re: XCC Mixer 1.20ViPr22:00 16-03-2002
Re: XCC Mixer 1.20Olaf van der Spek22:02 16-03-2002
Re: XCC Mixer 1.20ViPr07:06 17-03-2002
Re: XCC Mixer 1.20Olaf van der Spek18:59 17-03-2002
Re: XCC Mixer 1.20ViPr21:11 17-03-2002

> > > > > A viewer and a convertor for ReneGade DirectDrawSurface files have been added to <a href="/utilities/XCC_Mixer.zip">XCC Mixer</a>.

> > > > > <p><a href="/show_image.php?src=/news/2002/3/xm_s1.png"><img src="/news/2002/3/xm_s1_t.jpg"></a>

> > > > what are the specifications for dds files?

> > > See the DX SDK.

> > so you don't know yourself then?

> Yes, I do.

why should you know? i thought programming for windows meant you could use files in your programs when you have no idea what the file's format is?

> > you just used Microsoft's functions to get those textures to show up in your program?

> No, some nvidia code.

what has nvidia got to do with this? isn't dds a file format that microsoft created? and if they did don't they make functions people can use to save and load those files to and from a basic structure.

> > how am i supposed to get the DX SDK? and do i really need it?

> You can buy or download it.

why should people buy it if they can download it? and what do i need it for? i thought microsoft visual c++ 6.0 is all i needed to convert my program to windows.


Re: XCC Mixer 1.20Olaf van der Spek22:03 17-03-20025
    Re: XCC Mixer 1.20ViPr23:59 17-03-2002
        Re: XCC Mixer 1.20Olaf van der Spek00:42 18-03-2002
            Re: XCC Mixer 1.20ViPr02:57 18-03-2002
                Re: XCC Mixer 1.20Olaf van der Spek03:05 18-03-2002


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