> You're right. When you use multiple mods, the game gets troubles, so that's impossible.
XRG Mod Launcher could solve this if necessary.
> But the reason I want to have a TDB-stringfile editor, is because I want to translate the game, and eventually in the future making some mods.
Isn't the game already translated?
The Excel convertor doesn't seem to work.
> Greetz,
> Dennis.
> > > Well, on some Westwood tech forum, they said you could place the Strings.TDB file just in the DATA folder of RG, and the game would use it. I tried it, and they were right. So there's no need to place the TDB in a PKG-file.
> > > Greetz,
> > > Dennis.
> > But that means only one mod can have a TDB.
> > > > > Hello everyone,
> > > > > Is there some TDB-stringfile editor around,
> > > > No.
> > > > > or could you make some...? I have searched a lot on the internet, but I couldn't find a good one. I did download the official westwood level editor, that contains a built-in string table editor, but that one sucks really. Just a simple editor that can extract the strings to an Text-file or an Excel-file or somewhat, or just direct editing. I saw in your program XCC Mixer 1.21 that you have editing tools for RA2 and RA2:YR, but you haven't one for RG. Could you see if you could make such tool?
> > > > It could be done, but ATM RG does not seem to support new TDBs inside PKGs.
> > > > > Thanks,
> > > > > Dennis.