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ok i got the compilerViPr12:48 20-05-2002
Re: ok i got the compilerOlaf van der Spek18:46 20-05-2002
Re: ok i got the compilerViPr05:20 21-05-2002
Re: ok i got the compilerOlaf van der Spek06:08 21-05-2002
Re: ok i got the compilerViPr06:49 21-05-2002
Re: ok i got the compilerViPr10:18 21-05-2002
Re: ok i got the compilerWill16:57 21-05-2002
Re: ok i got the compilerWeeRaby2k08:23 24-05-2002
Re: ok i got the compilerViPr08:49 24-05-2002
Re: ok i got the compilerWeeRaby2k08:59 24-05-2002
Re: ok i got the compilerGodwin20:25 24-05-2002
Re: ok i got the compilerWeeRaby2k01:04 25-05-2002
Re: ok i got the compilerViPr01:31 25-05-2002
Re: ok i got the compilerWeeRaby2k09:59 25-05-2002
Re: ok i got the compilerViPr13:38 25-05-2002
Re: ok i got the compilerWeeRaby2k20:40 25-05-2002
Re: ok i got the compilerViPr03:28 26-05-2002
Re: ok i got the compilerWeeRaby2k05:19 26-05-2002
Re: ok i got the compilerViPr14:11 26-05-2002
Re: ok i got the compilerWeeRaby2k02:13 27-05-2002
Re: ok i got the compilerViPr21:00 27-05-2002
Re: ok i got the compilerflyby18:35 28-05-2002

> i would really like to know if the animation is converted from max to 3ds coz i heard rumors it was not and if that's true then there's no point in my adding animation support to 3ds2vxl. maybe flyby or alon can tell me.


*.max files, just as *.3ds file can hold keyframes.
So yes the animation can be transfered into the 3ds format.

it's even so that when *.3ds holds keyframes, the 3dsmax importer asks if they should be converted to the current timeline...



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