Re: normals table - XCC ForumRegister | Login | Search
History | Home | Messages

normals tableViPr19:06 16-10-2002
Re: normals tableOlaf van der Spek20:37 16-10-2002
Re: normals tableViPr04:44 18-10-2002


> > also can your program make a test slab from the table. if not i guess i could do it. i did it once and i just remarked the code out. maybe i could activate it again. that would be the best way to test.

> As you already have the code I suggest you create a test slab.

ok i've done it. and i've even made it so you output a slab for RA2 or TS format normals by writing normals_format=4 or 2 in my ini. test slab will be output if you put test_slab=1 in the ini. if you leave those lines out it can still do defaults. it's probably buggy and it's kinda stupid right now coz even when you want to only output a slab you still have to let it generate a normal voxel from a model at the same time or it won't work. forgive me but i just left it this way because i don't want to overcomplicate my program any more. you should see how fricken bloody long my voxelizer function is now. anyway, with a simple model the vozelizer works so quickly you probably won't mind.

ok i think i will upload it in a few hours with an announcement if nobody protests.

i wish the questions i asked would be answered by the way Alon! Flyby! Olaf what's happening to your forum? nobody is visiting it anymore?


new 3ds2vxl ready with turret offset and test slabs!ViPr09:37 18-10-2002
Re: normals tableAlon20:30 22-10-2002


Home | Post | Users | Messages