new 3ds2vxl ready with turret offset and test slabs! - XCC ForumRegister | Login | Search
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normals tableViPr19:06 16-10-2002
Re: normals tableOlaf van der Spek20:37 16-10-2002
Re: normals tableViPr04:44 18-10-2002
new 3ds2vxl ready with turret offset and test slabs!ViPr09:37 18-10-2002

> > > also can your program make a test slab from the table. if not i guess i could do it. i did it once and i just remarked the code out. maybe i could activate it again. that would be the best way to test.

> > As you already have the code I suggest you create a test slab.

> ok i've done it. and i've even made it so you output a slab for RA2 or TS format normals by writing normals_format=4 or 2 in my ini. test slab will be output if you put test_slab=1 in the ini. if you leave those lines out it can still do defaults. it's probably buggy and it's kinda stupid right now coz even when you want to only output a slab you still have to let it generate a normal voxel from a model at the same time or it won't work. forgive me but i just left it this way because i don't want to overcomplicate my program any more. you should see how fricken bloody long my voxelizer function is now. anyway, with a simple model the vozelizer works so quickly you probably won't mind.

> ok i think i will upload it in a few hours with an announcement if nobody protests.

> i wish the questions i asked would be answered by the way Alon! Flyby! Olaf what's happening to your forum? nobody is visiting it anymore?


ok download now. it has some bugfixes too. let me know if i broke anything.



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