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normals tableViPr19:06 16-10-2002
Re: normals tableViPr21:09 16-10-2002
Re: normals tableLegolas16:33 25-10-2002

> > Legolas sent me a normals table that he edited. i included a normals table with 3ds2vxl so people could try to unscramble the normals themselves by editing the table. however it assumes that that the normals are distributed spherically and that there are 15 longitudes and 16 lattitudes.

> Flyby were you able to ascertain whether this much about the RA2 normals is correct or not. because if it is not correct then editing my normals table is useless.

BTW, IMHO your view of normals incorrect. :) See any Westywood voxel - top is 232(always), bottom is 16(afair). See converted voxels - you use 15 segments of normals for top. I make my own table with 16 segments on 7 layers +top/bottom. I think - WW use 24 or 32 segments per layer (take Yuri's FloatingDisk voxel and see).


Re: normals tableflyby16:59 25-10-20022
    Re: normals tableLegolas17:41 25-10-2002


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