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normals tableViPr19:06 16-10-2002
Re: normals tableViPr21:09 16-10-2002
Re: normals tableLegolas16:33 25-10-2002
Re: normals tableflyby16:59 25-10-2002
Re: normals tableLegolas17:41 25-10-2002

> You're correct in your statement that a 16x15 segmentation is wrong. However your other assumptions are also wrong. :D
I know this and use only few normals. ;) I make this table to convert my ships to voxels for TrueWar mod with right normals.

> So I'm seriously considering making a detailed paper on how the normal system works and add my algorithms/systems so the information and knowledge I gathered don't get lost.



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