Re: normals table - XCC Forum | Register | Login | Search History | Home | Messages |
normals table | ViPr | 19:06 16-10-2002 | ||
Re: normals table | ViPr | 21:09 16-10-2002 | ||
Re: normals table | Legolas | 16:33 25-10-2002 | ||
Re: normals table | flyby | 16:59 25-10-2002 | ||
Re: normals table | Legolas | 17:41 25-10-2002 |
> You're correct in your statement that a 16x15 segmentation is wrong. However your other assumptions are also wrong. :D
I know this and use only few normals. ;) I make this table to convert my ships to voxels for TrueWar mod with right normals.
> So I'm seriously considering making a detailed paper on how the normal system works and add my algorithms/systems so the information and knowledge I gathered don't get lost.
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