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voxel editor requestViPr16:49 07-03-2003
Re: voxel editor requestOlaf van der Spek17:47 07-03-2003

> someone asked me to change 3ds2vxl so that it shifts vehicles up so that the zmin of the base is -1 because it is too tedious to do it manually. however i looked at several of Westwood's voxels and they have all different zmins so i decided not to implement this change but i think we can help to make things easier for people by implementing this feature in the voxel editor; shift the zmins and zmaxs of all the parts so that the bottom of the base is a certain value that the artist picks, or modify the hva to do the same thing or however else it can be done. can someone add this?

> i cannot add this feature to 3ds2vxl because i don't know how to modify Olaf's 3ds2vxl front end. his front end appears to be more complicated than 3ds2vxl itself.

The code is quite short, what's so complicated about it?

Olaf van der Spek

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Re: voxel editor requestViPr22:03 07-03-20038
    Re: voxel editor requestOlaf van der Spek12:38 08-03-2003
        Re: voxel editor requestAlina11:52 09-03-2003
            Re: voxel editor requestViPr14:38 09-03-2003
                Re: voxel editor requestmeselfs23:15 09-03-2003
                Re: voxel editor requestOlaf van der Spek10:13 10-03-2003
                    Re: voxel editor requestViPr13:28 10-03-2003
                        Re: voxel editor requestOlaf van der Spek14:47 10-03-2003


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