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voxel editor requestViPr16:49 07-03-2003
Re: voxel editor requestOlaf van der Spek17:47 07-03-2003
Re: voxel editor requestViPr22:03 07-03-2003

> > someone asked me to change 3ds2vxl so that it shifts vehicles up so that the zmin of the base is -1 because it is too tedious to do it manually. however i looked at several of Westwood's voxels and they have all different zmins so i decided not to implement this change but i think we can help to make things easier for people by implementing this feature in the voxel editor; shift the zmins and zmaxs of all the parts so that the bottom of the base is a certain value that the artist picks, or modify the hva to do the same thing or however else it can be done. can someone add this?

> > i cannot add this feature to 3ds2vxl because i don't know how to modify Olaf's 3ds2vxl front end. his front end appears to be more complicated than 3ds2vxl itself.

> The code is quite short, what's so complicated about it?

i thought it looked longer than the code for 3ds2vxl. it's too overwhelming for me i can't handle it. i decided in the end to eventually get rid of the front end and have an options screen within my program but i haven't been able to figure out how to do that either.

btw now that i have your attention, have you done something to make my program not allowed to open in front of your front end? it's a problem that is driving me crazy.


Re: voxel editor requestOlaf van der Spek12:38 08-03-20037
    Re: voxel editor requestAlina11:52 09-03-2003
        Re: voxel editor requestViPr14:38 09-03-2003
            Re: voxel editor requestmeselfs23:15 09-03-2003
            Re: voxel editor requestOlaf van der Spek10:13 10-03-2003
                Re: voxel editor requestViPr13:28 10-03-2003
                    Re: voxel editor requestOlaf van der Spek14:47 10-03-2003


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