> > someone asked me to change 3ds2vxl so that it shifts vehicles up so that the zmin of the base is -1 because it is too tedious to do it manually. however i looked at several of Westwood's voxels and they have all different zmins so i decided not to implement this change but i think we can help to make things easier for people by implementing this feature in the voxel editor; shift the zmins and zmaxs of all the parts so that the bottom of the base is a certain value that the artist picks, or modify the hva to do the same thing or however else it can be done. can someone add this?
> > i cannot add this feature to 3ds2vxl because i don't know how to modify Olaf's 3ds2vxl front end. his front end appears to be more complicated than 3ds2vxl itself.
> The code is quite short, what's so complicated about it?
i thought it looked longer than the code for 3ds2vxl. it's too overwhelming for me i can't handle it. i decided in the end to eventually get rid of the front end and have an options screen within my program but i haven't been able to figure out how to do that either.
btw now that i have your attention, have you done something to make my program not allowed to open in front of your front end? it's a problem that is driving me crazy.