Re: Mixer resize problem - XCC Forum | Register | Login | Search History | Home | Messages |
Mixer resize problem | meselfs | 01:10 27-12-2003 | ||
Re: Mixer resize problem | Olaf van der Spek | 10:22 27-12-2003 | ||
Re: Mixer resize problem | meselfs | 21:20 27-12-2003 | ||
Re: Mixer resize problem | Olaf van der Spek | 22:41 27-12-2003 | ||
Re: Mixer resize problem | meselfs | 00:36 28-12-2003 | ||
Re: Mixer resize problem | Olaf van der Spek | 15:42 29-12-2003 |
> > Please.
> http://meselfs.8bit.co.uk/comparison.gif
> > True, but most of the time that's sufficient and reading all palets would cause a performance hit.
> How about making it optional then? I personally have sought a solution to this problem for the past 3 months (honest!) and have found no way to convert a large number of files to a unified pallete. BS SHP bulider does not have this problem, which is how I now make my SHPs from 3D.
Isn't it possible to render to a 8-bit image with a certain palet directly?
> There is another way, actually, but it involves software that is discontinued and cannot be obtained legally (JASC Image Robot).
> > No, color 0 is used as background color (IIRC). SHPs always have a background color, so I'm not sure how you'd like to disable this.
> Oh, I see. That makes sense.
> How about the mixer first converts the PCX data to desired pallete, and AFTER that the 0 color is set as background. If it's a big performance hit, then make this optional too.
That'll break other things if the source and destination palet do not use the same color for shadow (although they both use color 0).
Olaf van der Spek
Home | Post | Users | Messages |