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VXLAnalyse v1.1 with auto-normalsKoen van de Sande00:27 30-11-2001
Re: VXLAnalyse v1.1 with auto-normalsWill02:59 30-11-2001
Auto-normals!Will01:38 04-12-2001
Re: Auto-normals!flyby07:00 05-12-2001

> A new version of my normals tool is available at:

> http://abscnc.sourceforge.net/will/wwtools/normaliser1.1.zip

> This version uses can apply normals stored in an INI-type file.

Will, i've just ran the first few tests with your converter and found that there is an error somewhere in the normaliser.

Here is what I did :

Took an existing TS voxel, changed all normal indexes to -1 through Excel, converted them back into voxel. I didn't even have to load it into the game to see there was something wrong.
Opened it with the xcc mixer and it showed as a monochromatic but different color then the changed voxel (the one with the -1 normals).
To see what was going on I converted the new voxel into txt and loaded it in excel again.
Apparently ALL the -1's where changed to normal index 20...:confused:

I used the DOS box in w2000 to run the program. it gave me no errors at all.
note:
I noticed that the resulting voxel was alot smaller( 89kb) then the original(118kb).Is that because of the automated optimizing you did?


Re: Auto-normals!haydn07:54 05-12-20017
    Re: Auto-normals!Godwin13:02 05-12-2001
        Re: Auto-normals!flyby16:57 05-12-2001
            Re: Auto-normals!Will19:05 05-12-2001
                Re: Auto-normals!haydn21:59 06-12-2001
                    Re: Auto-normals!Will22:06 06-12-2001
    Re: Auto-normals!Will16:48 05-12-2001


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