Thanks for all this information, when we get up to that stage (somewhat soon), I'll take a look at those :)
> > i don't think there is any info of the max file format
> > anywhere. there is on 3ds though. all the 3ds info i
> > used i got from http://www.wotsit.org/ . there is
> > lightwave info also but i think it's too hard to
> > understand.
> skip .MAX - it is more for 'scenes', which IMHO isn't
> worth nothing!
> you can find several versions of the 3ds format spec at
> http://www.programmersheaven.com/
> > i managed to understand almost everything in
> > the 3ds format excpet for one major thing that causes
> > some models to have meshes in the wrong place.
> apply the transform to each mesh? :rolleyes:
> > you
> > should try out my program exe 3ds2vxl to see how much
> > success you might expect from programming for 3ds.
> maybe look at the sourcecode to that, reapr?