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3d studio maxReaprZero11:59 01-11-2001
Re: 3d studio maxwill16:38 01-11-2001

> hmm
> I'm working on programming a 3D graphics library in C++
without using any graphics libraries (just headers like
stdio, stdlib, dos, etc.)

> We're getting to the point that we'd like to be able to
import 3DSMax models (I'm doing this with someone else at
school.) Is this the file type that would be best to have
for importing? Would there be a better, more simple 3D
file format that we could support instead? And how hard is
it to import/read/draw all the triangles, etc. etc. once
we have all the graphics functions in there from a 3DSMax
file? Thanks :)

3ds is the best, because it is very widely supported by
the many 3D art programs you might want to import models
from.

Look at the page:

http://www.programmersheaven.com/

and maybe use the code in the file '3dsco20.zip' -
it is very simple, easy to use and I recommend it.

A search there for '3ds' will give you lots of info,
including other example sources to examine or use.

Good luck!


Re: 3d studio maxOlaf van der Spek16:57 01-11-20016
    Re: 3d studio maxwill19:09 01-11-2001
        Re: 3d studio maxOlaf van der Spek19:10 01-11-2001
            Re: 3d studio maxwill21:22 01-11-2001
                Re: 3d studio maxOlaf van der Spek23:16 01-11-2001
                    Re: 3d studio maxwill18:30 05-11-2001
Re: 3d studio maxViPr18:20 01-11-200112
    Re: 3d studio maxwill18:46 01-11-2001
        Re: 3d studio maxViPr23:43 01-11-2001
            Re: 3d studio maxwill18:26 05-11-2001
                Re: 3d studio maxViPr19:30 05-11-2001
                    Re: 3d studio maxwill22:00 05-11-2001
                        Re: 3d studio maxViPr22:59 05-11-2001
                            Re: 3d studio maxwill00:45 06-11-2001
                                Re: 3d studio maxViPr10:14 06-11-2001
                    Re: 3d studio maxYamada23:16 18-06-2006
                        babycry10@hotmail.comYamada23:19 18-06-2006
        Re: 3d studio maxReaprZero23:45 01-11-2001


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